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WE3 #1

WE3
1/OCT/2004

Publisher: Vertigo/DC Comics
Writer: Grant Morrison
Pencils: Frank Quitely
Inks: Jamie Grant
Colors: Jamie Grant
Letters: Todd Klein
Price: $2.95 US/R29.50 SA



Grant Morrison [New X-men, Seaguy] and Frank Quitely [New X-Men, Bite Club] regroup to form a creator ‘super team’ of their own. Lock your doors and batten down your hatches as they plan to use a bunch of household pets in ways you would never have imagined...

The US Government has been using normal domestic animals in an advanced bio-engineering project to make a futuristic army of super-bionic animal soldiers. After a high-ranking official decides that things have gotten out of hand when he finds out that the ‘pets’ can talk, he decides to decommission this initial experimental force in lieu of a more streamlined and safer one for the future of animatronic warfare. The head scientist decides to help free her animals rather than see them perish and that’s when the kibble starts to hit the fan...

An amazingly action-packed and suspenseful opening scene gets you straight into the just of the book from the very first page, which is essential for a 3-issue mini-series. The first few scenes in this issue are completely void of dialogue and narration. This ‘silent montage’ says a lot about Quitely’s visuals and Morrison’s overall ideas that both can carry the book without a word for the first thirteen pages. There is fantastic use of ‘visual speech’ via newspaper headlines and truck logos etc. which Quitely employs to get the basics of the story across during this ‘silent’ section of the book.

This comic is easy to understand, unlike what I have heard of Morrison’s work on such titles as ‘The Filth’ and to a certain extent ‘Seaguy’, and should bring a great deal of enjoyment to sci-fi comic book fans. Morrison has managed to build up some great action scenes intermingled with some stunning little sci-fi pieces which make this first issue a real page turner.

Frank Quitely brings one of his most polished performances to this book and uses some clever methods in which to get the story across. In one scene a group of top army dignitaries visits the project headquarters, by not showing the faces of the General and most of the scientists we get a feel for the horror/mystery and amazement felt by those witnessing the animal experiments for the first time. This is a very clever way to draw the focus onto the animals by simply not allowing your reader to visualise the secondary players in a scene until the artist wants them to be involved directly.

While Quitely uses advanced visual techniques such as the ones explained above, he also relies on comic book staples such as the double-page spread. His glorious spread of the escaping animals, with a lead in of some amazing small panel work, is incredibly effective. Again with limited dialogue Quitely tells the story of the animals escape from the lab via a network of security cameras which stands out as another example of his intelligent visual-storytelling devices.

I really liked the originality of the cover design for this issue. A home-made ‘missing’ poster with a great central image reminiscent of a photograph by an owner of his/her beloved pet. Great detail is shown in the rendering as we see a Playstation 2 next to the Television, scattered CD’s and magazines which make this a very life-like background scene which is realistic yet still fun to look at. The wooden floorboard lighting and texturing is particularly remarkable in its realness. The only downer would have to be the ‘Dog Tag’ logo which comes across as weak and a bit garish when compared to the rest of the cover.

Everything it was promised it would be and more, the art is even better than I expected and the story is riveting from start to finish.

Score 10/10
Reviewed By:Iain Duncan


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